| An additional option for resource saving | |
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Guest Guest
| Subject: An additional option for resource saving Thu Dec 31, 2009 5:59 am | |
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Last edited by NeoCommander on Tue Jan 05, 2010 2:03 pm; edited 1 time in total |
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Guest Guest
| Subject: New insight to fleet saving. Tue Jan 05, 2010 1:59 pm | |
| You know that ind in your system, or say a fellow COLA member, or if need be some planet rated really low in your system.
Build a probe and "attack with it". make sure the "the enemy has a gun to shoot it down.
It will die a make a debris field with some crystal in it. Right around 500 to 600.
Guess what you just did. You made an in system fleet save.
congrats go farm it with your fleet and harvester. |
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Guest Guest
| Subject: Re: An additional option for resource saving Tue Jan 05, 2010 2:19 pm | |
| I see no reason to destroy a perfectly good probe to harvest half crystal back. You can send a harvest mission to an empty planet and the expedition will just come back with nothing. Don't destroy the poor hermes. |
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Guest Guest
| Subject: yes but Tue Jan 05, 2010 3:03 pm | |
| your resources come back to the planet you launched them from.
they don't go to s colony instead. |
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Guest Guest
| Subject: Re: An additional option for resource saving Tue Jan 05, 2010 3:33 pm | |
| You can send all your resources with the harvesters to any planet, not even your own and they come back and unload. |
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Guest Guest
| Subject: Re: An additional option for resource saving Tue Jan 05, 2010 3:48 pm | |
| - NeoCommander wrote:
- your resources come back to the planet you launched them from.
they don't go to s colony instead. This is a terrible idea. You lose a probe, you lose 400 crystal from the probe. You could just send a fleet with a dio on a harvest mission to any planet and keep your ships and resources safe without losing one. |
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Guest Guest
| Subject: amendment Wed Jan 06, 2010 5:19 am | |
| from your home planet fleet section manually put in the cords you want to go to.
slow the harvest mission down on that page. and poof you can now fleet/resource save with the harvester with an imaginary harvest mission. |
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Guest Guest
| Subject: Re: An additional option for resource saving Wed Jan 06, 2010 1:21 pm | |
| Very good, but that's precisely how most people fleet save already. |
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Guest Guest
| Subject: Re: An additional option for resource saving Wed Jan 06, 2010 3:03 pm | |
| Well this is the newbie tips and tricks section, and many new players don't know that. I just had issue with his original method as it was wasteful. |
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Guest Guest
| Subject: thats brilliant Wed Jan 06, 2010 11:55 pm | |
| no thats perfect if you see where hes coming from, your able to harvest instead of just deploy a fleet to another colony or transfer etc etc. although i think u can send a fleet on an empty harvest mission. where they find nothing and return? |
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Guest Guest
| Subject: Re: An additional option for resource saving Wed Jan 06, 2010 11:56 pm | |
| - steffan.thorning wrote:
- no thats perfect if you see where hes coming from, your able to harvest instead of just deploy a fleet to another colony or transfer etc etc. although i think u can send a fleet on an empty harvest mission. where they find nothing and return?
Yes, if you send them on a harvest mission via the fleets screen and nothing is there, they will simply return after the mission with no resources. Works very well for fleet saving. |
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Guest Guest
| Subject: Re: An additional option for resource saving Mon Feb 01, 2010 3:20 pm | |
| On top of sending out your fleet on a harvest mission (of course do not forget to load up our resources) you can s start a building or rsearch project that will eat up a lot of time, and then cancel prior o th roject completion and get the esources back. |
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| An additional option for resource saving | |
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